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Fallout 4 mass fusion freefall legs
Fallout 4 mass fusion freefall legs












Or, you can forfeit X8-66, and keep completing both BOS and MM questlines until the very bitter end (when you have to choose which version of "Nuclear Option" to start, and pick only at the last minute. The two ways here are either decide on MM from the get-go, forfeit the last few BOS quests, get banished WITHOUT telling the BOS about the Berillium reactor, and get to keep X8-66 as a companion. Tag back into the BOS/Minutemen questline, which you can now do if you run with a specific order.

fallout 4 mass fusion freefall legs

I'm not sure what other goodies come with the various endings. If you side with the railroad, Railroad guns with legendary prefixes will start popping up on legendary drops. If you side with the Institute, you'll get institute armor paint for X01 armor that gives +1 INT (make sure to finish levelling up Deacon and get his companion perk before you do). Do the last 3 missions with the Institute/Railroad questline, which will force enmity with the BOS and split at End of the Line, forcing you at that point to side with either the Institute or the Railroad.īoth ways you get an opportunity to fight Maxson and get his unique gatling.

Fallout 4 mass fusion freefall legs mod#

The reason we did this is access to Ballistic Weave mod for clothing, irrespective of which faction you will later side with. The only thing you're "locked out of" at this point is one item called "Liam's Glasses" (+2INT, -1CHA eyewear), which is a reward for a mission that no longer starts (in step above), which you forfeited when you completed Tradecraft in step. at this point, you've covered about 90% of the main questline without alienating anyone. This will give you additional legendary/unique equipment at Proctor Teagan's store, as well as allow you to get Danse as a companion again and finish levelling him up to get his companion perk. Do X8-66 and get his companion perk, because you may be about to lose him. also, I'm not sure if allowing the courser to take back the synth in "Synth Retention" is an issue with the Railroad, I sneak-sniped the synth dead instead of letting it get captured alive just to make sure. Do Institute quests until Mass Fusion, taking care not to kill anyone in Bunker Hill except for the courser, into whose pants you need to sneak a grenade (everyone will be friendly but busy trying to massacre each other). Make sure you don't kill any Synths, except for reverse-pickpocketing grenades into the pants of specific mission targets and running away without killing all the rest. Finish all the radiant quests, as you they will fail after the ending.

fallout 4 mass fusion freefall legs

Do Railroad quests until Underground Undercover. Do Minutemen quests until completion of Old Guns. Don't do the last step to check in blind betrayal yet.

fallout 4 mass fusion freefall legs

Make sure you ask for the network scanner back. Get into the institute using minutemen.Ĭomplete BOS main/side quests up until the last step of Blind Betrayal. (I'm writing this as much to get it sorted in my own head as to answer your question :))












Fallout 4 mass fusion freefall legs